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	<title>Comments on: Blog Banter 5: I Quit</title>
	<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/</link>
	<description>This is where diatribes go to die</description>
	<pubDate>Fri, 18 May 2012 05:27:53 +0000</pubDate>
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		<title>By: Terry</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1853</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Thu, 01 May 2008 14:44:55 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1853</guid>
		<description>Yeah, the timed missions turned me off too.  Why create an open-world if I can't take time to explore?</description>
		<content:encoded><![CDATA[<p>Yeah, the timed missions turned me off too.  Why create an open-world if I can&#8217;t take time to explore?</p>
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		<title>By: Buddy Pine</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1852</link>
		<dc:creator>Buddy Pine</dc:creator>
		<pubDate>Thu, 01 May 2008 14:40:36 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1852</guid>
		<description>Timed levels always grind my gears because in the end, game flaws or not they seem designed to reward only those with a certain level of dedication to the game itself and nuts to everyone else. A dedication I don't always have when playing a game . Maybe I don't care all that much about your title guys - don't make me loose any more interest!
 
Its the assumption I am paying close enough attention to carefully chart out how the mechanics function so in a tight spot I can rely on them at speed. Its a level where the developers test you to see if you are good enough to play their game. No thanks.</description>
		<content:encoded><![CDATA[<p>Timed levels always grind my gears because in the end, game flaws or not they seem designed to reward only those with a certain level of dedication to the game itself and nuts to everyone else. A dedication I don&#8217;t always have when playing a game . Maybe I don&#8217;t care all that much about your title guys - don&#8217;t make me loose any more interest!</p>
<p>Its the assumption I am paying close enough attention to carefully chart out how the mechanics function so in a tight spot I can rely on them at speed. Its a level where the developers test you to see if you are good enough to play their game. No thanks.</p>
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		<title>By: Jason O</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1845</link>
		<dc:creator>Jason O</dc:creator>
		<pubDate>Thu, 01 May 2008 12:43:55 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1845</guid>
		<description>I would think they would want to get it right. I'm sure the game sold well enough on the license alone, but they could have made it as big a blockbuster as the movie.

Indeed, if they were going to cash-in on the license they didn't need to put as much effort into it as they did. That's the surprising part. They have all the elements for a good game in there, but didn't make it anyway.</description>
		<content:encoded><![CDATA[<p>I would think they would want to get it right. I&#8217;m sure the game sold well enough on the license alone, but they could have made it as big a blockbuster as the movie.</p>
<p>Indeed, if they were going to cash-in on the license they didn&#8217;t need to put as much effort into it as they did. That&#8217;s the surprising part. They have all the elements for a good game in there, but didn&#8217;t make it anyway.</p>
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		<title>By: Crazykinux</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1844</link>
		<dc:creator>Crazykinux</dc:creator>
		<pubDate>Thu, 01 May 2008 10:42:33 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1844</guid>
		<description>A thorough analysis! I'm always apprehensive about games based on movies. They're often rushed out to meet the movie's release. From your review it looks like Transformers was no exception. It probably could have used a bit more TLC to get it just right. Will they ever get it right?</description>
		<content:encoded><![CDATA[<p>A thorough analysis! I&#8217;m always apprehensive about games based on movies. They&#8217;re often rushed out to meet the movie&#8217;s release. From your review it looks like Transformers was no exception. It probably could have used a bit more TLC to get it just right. Will they ever get it right?</p>
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		<title>By: Triage Effect</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1843</link>
		<dc:creator>Triage Effect</dc:creator>
		<pubDate>Thu, 01 May 2008 01:53:29 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1843</guid>
		<description>Yes, Portal is the perfect example of a countdown being used the right way.  Misuse of time-limits is definitely enough to drive players away.</description>
		<content:encoded><![CDATA[<p>Yes, Portal is the perfect example of a countdown being used the right way.  Misuse of time-limits is definitely enough to drive players away.</p>
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		<title>By: bs angel</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1841</link>
		<dc:creator>bs angel</dc:creator>
		<pubDate>Wed, 30 Apr 2008 19:10:05 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1841</guid>
		<description>It's a good thing I didn't purchase that game. I would have been absolutely livid after about five minutes it sounds like.

The point that you mentioned that I have a particular distaste for as well is escort missions where the AI you are escorting charges furiously into battle without giving it a second thought. It's as if they program them to make the quickest beeline possible into the heaviest firefight known to mankind. There were missions like that in Chromehounds that irritated me to no end.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good thing I didn&#8217;t purchase that game. I would have been absolutely livid after about five minutes it sounds like.</p>
<p>The point that you mentioned that I have a particular distaste for as well is escort missions where the AI you are escorting charges furiously into battle without giving it a second thought. It&#8217;s as if they program them to make the quickest beeline possible into the heaviest firefight known to mankind. There were missions like that in Chromehounds that irritated me to no end.</p>
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		<title>By: deckard47</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1840</link>
		<dc:creator>deckard47</dc:creator>
		<pubDate>Wed, 30 Apr 2008 19:00:49 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1840</guid>
		<description>I never played Transformers, even though it looked kinda cool. This makes me want to avoid it at all costs.

And you couldn't be more right about Portal. That would have taken me less time, if I hadn't been freaking out, dropping those little eyeballs, and worrying about what Glad0s was going to do to me. Nice post.</description>
		<content:encoded><![CDATA[<p>I never played Transformers, even though it looked kinda cool. This makes me want to avoid it at all costs.</p>
<p>And you couldn&#8217;t be more right about Portal. That would have taken me less time, if I hadn&#8217;t been freaking out, dropping those little eyeballs, and worrying about what Glad0s was going to do to me. Nice post.</p>
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		<title>By: Adrenis</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1839</link>
		<dc:creator>Adrenis</dc:creator>
		<pubDate>Wed, 30 Apr 2008 18:36:50 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1839</guid>
		<description>Some of the elements that you talk about can be used well in a game, I think. Escort missions, mission timers, scripted events - they can all be used to spice up the gameplay, if they're not over done. 

Done poorly though (or too often), they can definitely cross the line into incredibly frustrating.</description>
		<content:encoded><![CDATA[<p>Some of the elements that you talk about can be used well in a game, I think. Escort missions, mission timers, scripted events - they can all be used to spice up the gameplay, if they&#8217;re not over done. </p>
<p>Done poorly though (or too often), they can definitely cross the line into incredibly frustrating.</p>
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		<title>By: Silvercube</title>
		<link>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1838</link>
		<dc:creator>Silvercube</dc:creator>
		<pubDate>Wed, 30 Apr 2008 18:11:48 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/blog-banter-5-i-quit/#comment-1838</guid>
		<description>Wow!

Yes,I agree completely.. especially about the time limits!</description>
		<content:encoded><![CDATA[<p>Wow!</p>
<p>Yes,I agree completely.. especially about the time limits!</p>
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