I hate the term “Mature Content”. It implies a level of emotional sophistication, which may be true but most often “Mature Content” is usually applied to games that are anything but mature. Let’s face it, gratuituous tits and ass is something aimed at adolescent males who still have not quite figured out women. Sadly, I think every man has a teenage boy inside him until the day he dies. We grow up, we get careers, we have families, and yet we still want that inner child to come out and play. We love our locker room banter even though it’s no longer politically correct. Everyone knows that it goes on, but not in polite company.
Humans just don’t seem to care for nuance. I hear a lot of talk about shades of grey but everyone wants black or white. One extreme or the other. This is no different in our approach to sex. Sex is such a complex issue and yet in America we always take it to the extreme. Some groups want to ban any public discussion of sex or the slightest display of sexuality while some products can seem to sell themselves without shoving sex in our face. On one hand we have the image of the strong independent career woman and on the other we have advertisements that tell us bikini models will hang out with us if we drink the right kind of beer.
Games lack nuance as well, but I can forgive them to an extent since storytelling in videogames is still evolving. Technology advances continue to give storytellers new ways to involve the player, which means we continue to see new ways in which to involve players. Of course, when a game basically panders to the lowest common denominator we label it with “Mature” even if that game is something like Playboy: The Mansion or Dead or Alive Xtreme Beach Volleyball. I guess it’s fine to warn that a game shouldn’t be played by children even if you can’t really wear your adult hat when playing a game. There is a certain irony in making a game that would appeal most to a 15 year old but have a rating that suggests they shouldn’t play it.
That’s not even the real issue though. What happens when a game does try to explore adult themes in a meaningful way? Why do we get so unnerved that someone may approach these themes in a negative way? Fable gave us the possibilities of marriage, divorce, and bi-sexual relationships. There was even a brothel in the Lost Chapters version. We also saw up close and personal the childhood tragedies of the protagonist rather than the usual abstract background story of flashbacks. If someone abuses their spouse in a game will it mean they will do it in real life or do they just have a sick sense of humor? I don’t much see the point of films like Saw or Hostel but that doesn’t mean there is necessarily something wrong with someone who does. I suppose someone could be a little too into them, but there are always signs that a person is unbalanced and their taste in movies or actions in a videogame alone is usually not enough.
Games are an interactive experience and I think developer intentions count for something. If developers give us an option to see a female character in a thong when it serves no purpose in the story then I think it says a lot about their intentions. If developers give us the choice between nurturing a relationship or descending into abuse, then I would wonder what their intentions are. In Fable, a happy spouse will reward the player with trinkets and the occassional useful item. Positive reinforcement for positive behavior. Scenarios like that are enough for me to give developers the benefit of the doubt.
Sadly, I don’t think we’ll ever see a “Sophmoric depiction of sexual themes” warning on ESRB ratings anytime soon. We want games to grow up but we don’t always give them enough credit for handling sexual themes and content in a mature manner. Instead we lump true mature content into the same category as adolescent fantasy. Sure, it’s a “Mature” rating either way, but at least acknowledge the difference between games that are truly exploring mature themes versus those that see their core demographic as man-children who dress up as comic book characters on days other than Halloween.
Personally, I think the more realistic approach is the girl next door. This might sound trite, and it probably is, but if the world is going to hell in a handbasket is it really going to be saved by a supermodel? One of the classic Campbellian themes is the everyman who ascends to be a hero. Maybe we feel more heroic if gorgeous women swoon and risk their lives in order to bear our children. In an age of strong women I actually would appreciate a useful partner though. Honestly, as much as everyone hates escort missions, what I do not need is a perpetual damsel in distress. At the very least, keep her locked in a tower until I can come rescue her. I’d rather be fighting alongside someone I can respect, someone I can count on, and someone who can challenge me to be a better person. Not mere eye candy or an arm decoration. Ok, fine, I’ll admit this may not be to everyone’s tastes, but again I’d like to see a choice.
I’m not saying there is anything wrong with the sexy vixen, it’s just that we’ve seen so much of her lately. Game publisher and developers alike have been blatantly pandering to their 13 year old male demographic. What we sometimes forget is how huge this demographic is since no matter how old we get men are always in touch with our inner 13 year old and sometimes we even let him out to play. I don’t think there is anything wrong with this necessarily, I think we’ve just been bombarded with these adolescent fantasies to the point where there is no longer a point.
