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	<title>Comments for Unfettered Blather</title>
	<link>http://www.unfetteredblather.com</link>
	<description>This is where diatribes go to die</description>
	<pubDate>Fri, 25 Jul 2008 02:52:22 +0000</pubDate>
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		<title>Comment on Let&#8217;s talk about maturity by Buddy Pine</title>
		<link>http://www.unfetteredblather.com/lets-talk-about-maturity/#comment-2018</link>
		<dc:creator>Buddy Pine</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:07:05 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/lets-talk-about-maturity/#comment-2018</guid>
		<description>The problem with video games is that they are essentially fantasy fulfillment on a grand scale. Sexuality aside, most people play because they want to be the gun-toting hero mowing down rows of nazis, the football star or the starship pilot.

I'll grant the themes are predictable at times and there are plenty of games that appeal to more basic interests like Mario, but lets face it, Guitar Hero is probably one of the biggest fantasy trips of all. Lets face it, nobody wants to be a "rock star" because they dream of just making music. Rock stars get money, admiration and women screaming at the base of the stage.

Sexuality is probably one of the worst subjects humans have been &lt;em&gt;intentionally&lt;/em&gt; equipped to handle so we tend to lump anything risque as "mature". We view sex from the perspective of what effect they have on small children and work our way backwards from there. Thus everything errs on the side of caution. It certainly doesn't take an adult to process a joke about the male anatomy or boobies but it is part of this "just in case" approach. We are terrible at increasing the grade of cultural experience as age increases because we are afraid they won't be able to handle it.

It's rather silly to view adult themes from the perspective of how children process them coupled with a societal obsession to delay adult behavior in teens. I don't think we are brave enough (or socially mature enough if you like) to differentiate between "mature" and basic sexual desire anymore. We use love to paint in broad strokes because it makes us feel secure about a subject we don't want to handle with actual maturity.

Sadly I think we tend to shame "immature" sexual behavior far too readily. I hate to be blunt but all this maturity and trappings we learn in life are designed to control and understand this fundametal drive. Again, we are viewing the desire for sex backwards as adults, looking back on our past as opposed to sexually drive people that learned how to contain themselves in culture. I think game developers are often seen as shut-ins and nerd (they are) but there is a keen awareness that sexy girls in a fantasy environment appeals to a part of male nature that we spend a great deal of time controlling in the real world. They aren't just selling sex, they are selling a release, much like God of War sells fantasies of violence and revenge.

Does anyone remember the Dead or Alive Beach Volleyball commercial? A German ad firm was paid millions to engineer an erection joke...millions.

I think given there are big names and starched shirts driving these development firms then the status quo is going to remain. Our cultural inability to deal with sexuality will continue to give them all the room they need to profit from a culture that for all it's advancements, fails to fully confront the truth of very thing that keeps it in existance. I'm all for taking a more logical look at ratings and expectations, but I don't think that will happen until we come to terms with how society views sex, I don't see that changing. Movies and television has been around forever by cultural standards and we are still slow to figure out ratings that work for them.</description>
		<content:encoded><![CDATA[<p>The problem with video games is that they are essentially fantasy fulfillment on a grand scale. Sexuality aside, most people play because they want to be the gun-toting hero mowing down rows of nazis, the football star or the starship pilot.</p>
<p>I&#8217;ll grant the themes are predictable at times and there are plenty of games that appeal to more basic interests like Mario, but lets face it, Guitar Hero is probably one of the biggest fantasy trips of all. Lets face it, nobody wants to be a &#8220;rock star&#8221; because they dream of just making music. Rock stars get money, admiration and women screaming at the base of the stage.</p>
<p>Sexuality is probably one of the worst subjects humans have been <em>intentionally</em> equipped to handle so we tend to lump anything risque as &#8220;mature&#8221;. We view sex from the perspective of what effect they have on small children and work our way backwards from there. Thus everything errs on the side of caution. It certainly doesn&#8217;t take an adult to process a joke about the male anatomy or boobies but it is part of this &#8220;just in case&#8221; approach. We are terrible at increasing the grade of cultural experience as age increases because we are afraid they won&#8217;t be able to handle it.</p>
<p>It&#8217;s rather silly to view adult themes from the perspective of how children process them coupled with a societal obsession to delay adult behavior in teens. I don&#8217;t think we are brave enough (or socially mature enough if you like) to differentiate between &#8220;mature&#8221; and basic sexual desire anymore. We use love to paint in broad strokes because it makes us feel secure about a subject we don&#8217;t want to handle with actual maturity.</p>
<p>Sadly I think we tend to shame &#8220;immature&#8221; sexual behavior far too readily. I hate to be blunt but all this maturity and trappings we learn in life are designed to control and understand this fundametal drive. Again, we are viewing the desire for sex backwards as adults, looking back on our past as opposed to sexually drive people that learned how to contain themselves in culture. I think game developers are often seen as shut-ins and nerd (they are) but there is a keen awareness that sexy girls in a fantasy environment appeals to a part of male nature that we spend a great deal of time controlling in the real world. They aren&#8217;t just selling sex, they are selling a release, much like God of War sells fantasies of violence and revenge.</p>
<p>Does anyone remember the Dead or Alive Beach Volleyball commercial? A German ad firm was paid millions to engineer an erection joke&#8230;millions.</p>
<p>I think given there are big names and starched shirts driving these development firms then the status quo is going to remain. Our cultural inability to deal with sexuality will continue to give them all the room they need to profit from a culture that for all it&#8217;s advancements, fails to fully confront the truth of very thing that keeps it in existance. I&#8217;m all for taking a more logical look at ratings and expectations, but I don&#8217;t think that will happen until we come to terms with how society views sex, I don&#8217;t see that changing. Movies and television has been around forever by cultural standards and we are still slow to figure out ratings that work for them.</p>
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		<title>Comment on Let&#8217;s talk about maturity by Corvus</title>
		<link>http://www.unfetteredblather.com/lets-talk-about-maturity/#comment-2017</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Thu, 24 Jul 2008 13:54:21 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/lets-talk-about-maturity/#comment-2017</guid>
		<description>"Sadly, I don’t think we’ll ever see a “Sophmoric depiction of sexual themes” warning on ESRB ratings anytime soon."

More's the pity.</description>
		<content:encoded><![CDATA[<p>&#8220;Sadly, I don’t think we’ll ever see a “Sophmoric depiction of sexual themes” warning on ESRB ratings anytime soon.&#8221;</p>
<p>More&#8217;s the pity.</p>
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		<title>Comment on Eco Logic by Low Frost</title>
		<link>http://www.unfetteredblather.com/eco-logic/#comment-2013</link>
		<dc:creator>Low Frost</dc:creator>
		<pubDate>Tue, 22 Jul 2008 04:46:11 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/eco-logic/#comment-2013</guid>
		<description>“Whats in it for me?”

Good line. The line that begets the majority of selfish, destructive acts I have witnessed in my life. That working for the good of others has no place without reward. I'm sure the Red Cross follows this mantra. This could be also applied to your recent articles about the poor state of sex in games, "I rescued you, now repay me with your body."
The problem with such an idea is that it is ignoring the fact that humans, by and large, have become a self-destructive organism. The technology born of wars and conflict spills its fruit with its application. That the vaunted technology of today is good, only for today. That in time, it will create more problems that it solves. That it is the result of a culture of psuedo-intelligence which believes that it is great and its creations are great, without the caution such things should be approached with. But then, “Whats in it for me?” is all you seem to have to say about this, so I will take my concerns about the world elsewhere.</description>
		<content:encoded><![CDATA[<p>“Whats in it for me?”</p>
<p>Good line. The line that begets the majority of selfish, destructive acts I have witnessed in my life. That working for the good of others has no place without reward. I&#8217;m sure the Red Cross follows this mantra. This could be also applied to your recent articles about the poor state of sex in games, &#8220;I rescued you, now repay me with your body.&#8221;<br />
The problem with such an idea is that it is ignoring the fact that humans, by and large, have become a self-destructive organism. The technology born of wars and conflict spills its fruit with its application. That the vaunted technology of today is good, only for today. That in time, it will create more problems that it solves. That it is the result of a culture of psuedo-intelligence which believes that it is great and its creations are great, without the caution such things should be approached with. But then, “Whats in it for me?” is all you seem to have to say about this, so I will take my concerns about the world elsewhere.</p>
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		<title>Comment on How not to handle a brand - Guitar Hero by Low Frost</title>
		<link>http://www.unfetteredblather.com/how-not-to-handle-a-brand-guitar-hero/#comment-2012</link>
		<dc:creator>Low Frost</dc:creator>
		<pubDate>Tue, 22 Jul 2008 03:58:26 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/how-not-to-handle-a-brand-guitar-hero/#comment-2012</guid>
		<description>&#62;Frankly, if you can coast through Expert, why don’t you learn to play for real?&#60;

Let's start here. I can't believe a fan of the game would spout this, seeing as everyone who doesn't see the point of a game like Guitar Hero says this line at least once. 
I never really noticed a great change in the games difficulty in it's ongoing iterations, except for the "boss battles" in 3, and those simply required some patience and forethought to get through.  Easy is still that, normal is pretty much the same outside of the boss battles. It was hard and expert that got a boost in difficulty, seeing as the only people who played on these modes were LOOKING for a challenge.
I honestly look at Guitar Hero's change as keeping up with the culture of excess that the rock industry is infamous  for. Bigger, flashier, louder, live fast and die young, this is what the industry itself has presented to people for decades, only fitting a game based from it should go the same route.
And your comments about Metallica says more about the company you keep than the status of their renown. Everone I know has heard of Master of Puppets, Enter the Sandman, Justice for All. There are few bands that have achieved what they have and are still performing and releasing recordings. Every dog has its day, next will probably be a country group to round out the selection.</description>
		<content:encoded><![CDATA[<p>&gt;Frankly, if you can coast through Expert, why don’t you learn to play for real?&lt;</p>
<p>Let&#8217;s start here. I can&#8217;t believe a fan of the game would spout this, seeing as everyone who doesn&#8217;t see the point of a game like Guitar Hero says this line at least once.<br />
I never really noticed a great change in the games difficulty in it&#8217;s ongoing iterations, except for the &#8220;boss battles&#8221; in 3, and those simply required some patience and forethought to get through.  Easy is still that, normal is pretty much the same outside of the boss battles. It was hard and expert that got a boost in difficulty, seeing as the only people who played on these modes were LOOKING for a challenge.<br />
I honestly look at Guitar Hero&#8217;s change as keeping up with the culture of excess that the rock industry is infamous  for. Bigger, flashier, louder, live fast and die young, this is what the industry itself has presented to people for decades, only fitting a game based from it should go the same route.<br />
And your comments about Metallica says more about the company you keep than the status of their renown. Everone I know has heard of Master of Puppets, Enter the Sandman, Justice for All. There are few bands that have achieved what they have and are still performing and releasing recordings. Every dog has its day, next will probably be a country group to round out the selection.</p>
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		<title>Comment on Guitar Zero by Low Frost</title>
		<link>http://www.unfetteredblather.com/guitar-zero/#comment-2011</link>
		<dc:creator>Low Frost</dc:creator>
		<pubDate>Tue, 22 Jul 2008 03:42:52 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/guitar-zero/#comment-2011</guid>
		<description>You could at least bring up Guitar Freaks and Beatmania if you are going to talk about Guitar Hero. Bith preceded the series with the same peripherals attached.</description>
		<content:encoded><![CDATA[<p>You could at least bring up Guitar Freaks and Beatmania if you are going to talk about Guitar Hero. Bith preceded the series with the same peripherals attached.</p>
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		<title>Comment on No war over oil? by Low Frost</title>
		<link>http://www.unfetteredblather.com/no-war-over-oil/#comment-2010</link>
		<dc:creator>Low Frost</dc:creator>
		<pubDate>Tue, 22 Jul 2008 03:36:17 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/no-war-over-oil/#comment-2010</guid>
		<description>"...and if no one else will stand up..."
I agree with you on some points. Others not so much. In the end, the reason most do not want to war for oil is simply because in the long run, there is no victor. Oil is a rapidly dwindling resource, one that every world power has an interest in. Will the U.S. risk open war against China, Russia, India and the E.U., knowing that the end result is simply delaying the inevitable day when oil is no longer in abundance enough to carry a society?
Will you send your children to the front lines in a war of attrition that will drain more resources than it will procure, in to a region, amongst a people that has already proven ready and will to sacrifice nearly everything to protect itself for from what will be characterise as yet another "barbaric infidel invasion, seeking to steal the very land"?
A war for resources is not a great rare thing in human history, but there is a reason there have been no large scale military conflicts in the last 70-odd years. MAD goes a long way towards finding other solutions. You can argue all you wish, but I highly doubt this nation, or any other nation with something to lose, even against the wall, will risk everything to keep business as usual for a few more decades.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;and if no one else will stand up&#8230;&#8221;<br />
I agree with you on some points. Others not so much. In the end, the reason most do not want to war for oil is simply because in the long run, there is no victor. Oil is a rapidly dwindling resource, one that every world power has an interest in. Will the U.S. risk open war against China, Russia, India and the E.U., knowing that the end result is simply delaying the inevitable day when oil is no longer in abundance enough to carry a society?<br />
Will you send your children to the front lines in a war of attrition that will drain more resources than it will procure, in to a region, amongst a people that has already proven ready and will to sacrifice nearly everything to protect itself for from what will be characterise as yet another &#8220;barbaric infidel invasion, seeking to steal the very land&#8221;?<br />
A war for resources is not a great rare thing in human history, but there is a reason there have been no large scale military conflicts in the last 70-odd years. MAD goes a long way towards finding other solutions. You can argue all you wish, but I highly doubt this nation, or any other nation with something to lose, even against the wall, will risk everything to keep business as usual for a few more decades.</p>
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		<title>Comment on We don&#8217;t need more sex in games by Buddy Pine</title>
		<link>http://www.unfetteredblather.com/we-dont-need-more-sex-in-games/#comment-2009</link>
		<dc:creator>Buddy Pine</dc:creator>
		<pubDate>Mon, 21 Jul 2008 14:06:28 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/we-dont-need-more-sex-in-games/#comment-2009</guid>
		<description>I can still remember Command &#038; Conquer Red Alert get a 13 and up rating and the mention that cigarette use was depicted in the warning because the commanding general smoked a cigar during a few FMV clips.

While not entirely accurate, sex is held to a much tougher standard in games than violence. Most whiners bemoan games for violence content but the Mass Effect hysteria made it pretty clear that games are still seen as children's toy no matter the rating system or cultural exposure. Violence is bad and constantly debated, sex is a taboo. I hate to take this route but I can't wait for culture to become apathetic to these issue. Mainly because I am just about at the limits of my patience.

Games are essentially developed by nerds and after it leaves their greasy paws it is purchased by some oblivious dolt named mom or dad for their kid. Created by the emotionally retarded, bought by the culturally inept, a great way for the issue to be handled with reason.

The total silence of the developers is another thing that drives me mad. They made the game, stick with it. Tell people it's not for kids and if kids see it, then thats not their problem. The huff over kids sneaking in to R-rated movies has gone down with theater enforcement but generally because most people realized that movies aren't going anywhere, the studios don't care and it's the parent's problem. Some responsibility would be a nice change of pace. Try looking at the back of the box or playing with your kid. Maybe read a review.

I don't think mature sexual themes will come anytime soon, but then again the industry is still fairly young by comparison. Sex will come in games and will be available for consoles in the future. It's just an natural progression. It will eventually happen as games continue to be interwoven deeper in to society as a legitimate passtime and form of expression. Why people are in such a race to get there is silly. It's the "bull in a china shop" mentality. Small steps will be made, big stinks will erupt, but in the end for better or worse we will arrive at the destination. I think most people who want to see mature content handled in games are more miffed at the anti-gaming/dolt crowd and see this as an ideal means to stick something up their pretentious backsides.

Besides,any sexual content is going to be FMV and thats bound to be little more than a clip dropped in the middle of a relationship to take away the coy and clever innuendo aspect. I think we are already at that juncture so again, I fail to see his argument. Kratos is double teaming two women in God of War and they invite him back to bed (both topless I'll point out). The sex scene was detailed as him trying to distract from his heavy loss with earthly pleasures. What more does the above guy want? it showed adult material, it followed a storyline where the sex was meaningless because the character was in emotional pain and nobody freaked out in the media that I noticed. Actually viewing the girls in detail was optional.

What more does he want? A sex simulator? Isn't that just porn or in the realm of creepy?</description>
		<content:encoded><![CDATA[<p>I can still remember Command &#038; Conquer Red Alert get a 13 and up rating and the mention that cigarette use was depicted in the warning because the commanding general smoked a cigar during a few FMV clips.</p>
<p>While not entirely accurate, sex is held to a much tougher standard in games than violence. Most whiners bemoan games for violence content but the Mass Effect hysteria made it pretty clear that games are still seen as children&#8217;s toy no matter the rating system or cultural exposure. Violence is bad and constantly debated, sex is a taboo. I hate to take this route but I can&#8217;t wait for culture to become apathetic to these issue. Mainly because I am just about at the limits of my patience.</p>
<p>Games are essentially developed by nerds and after it leaves their greasy paws it is purchased by some oblivious dolt named mom or dad for their kid. Created by the emotionally retarded, bought by the culturally inept, a great way for the issue to be handled with reason.</p>
<p>The total silence of the developers is another thing that drives me mad. They made the game, stick with it. Tell people it&#8217;s not for kids and if kids see it, then thats not their problem. The huff over kids sneaking in to R-rated movies has gone down with theater enforcement but generally because most people realized that movies aren&#8217;t going anywhere, the studios don&#8217;t care and it&#8217;s the parent&#8217;s problem. Some responsibility would be a nice change of pace. Try looking at the back of the box or playing with your kid. Maybe read a review.</p>
<p>I don&#8217;t think mature sexual themes will come anytime soon, but then again the industry is still fairly young by comparison. Sex will come in games and will be available for consoles in the future. It&#8217;s just an natural progression. It will eventually happen as games continue to be interwoven deeper in to society as a legitimate passtime and form of expression. Why people are in such a race to get there is silly. It&#8217;s the &#8220;bull in a china shop&#8221; mentality. Small steps will be made, big stinks will erupt, but in the end for better or worse we will arrive at the destination. I think most people who want to see mature content handled in games are more miffed at the anti-gaming/dolt crowd and see this as an ideal means to stick something up their pretentious backsides.</p>
<p>Besides,any sexual content is going to be FMV and thats bound to be little more than a clip dropped in the middle of a relationship to take away the coy and clever innuendo aspect. I think we are already at that juncture so again, I fail to see his argument. Kratos is double teaming two women in God of War and they invite him back to bed (both topless I&#8217;ll point out). The sex scene was detailed as him trying to distract from his heavy loss with earthly pleasures. What more does the above guy want? it showed adult material, it followed a storyline where the sex was meaningless because the character was in emotional pain and nobody freaked out in the media that I noticed. Actually viewing the girls in detail was optional.</p>
<p>What more does he want? A sex simulator? Isn&#8217;t that just porn or in the realm of creepy?</p>
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		<title>Comment on Just tell me when it&#8217;s over by Buddy Pine</title>
		<link>http://www.unfetteredblather.com/just-tell-me-when-its-over/#comment-2006</link>
		<dc:creator>Buddy Pine</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:25:17 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/just-tell-me-when-its-over/#comment-2006</guid>
		<description>Game delays to me are more common than consistent releases, this is software development and there always seems to be a buyout, merger, team lead change or a scrapping of the concept for just about every title these days (at least it feels that way)

Lets not even talk about demos and testing.

I think of all the concenvtions out there, gaming ones have to be some of the biggest wastes of time. You can tell by the sheer quantity of gimmicks, freebies, flashy displays and videos. Only conventions with nothing tangible to offer feels it has to wow it's audience with that many side-shows and trinkets.</description>
		<content:encoded><![CDATA[<p>Game delays to me are more common than consistent releases, this is software development and there always seems to be a buyout, merger, team lead change or a scrapping of the concept for just about every title these days (at least it feels that way)</p>
<p>Lets not even talk about demos and testing.</p>
<p>I think of all the concenvtions out there, gaming ones have to be some of the biggest wastes of time. You can tell by the sheer quantity of gimmicks, freebies, flashy displays and videos. Only conventions with nothing tangible to offer feels it has to wow it&#8217;s audience with that many side-shows and trinkets.</p>
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		<title>Comment on Fun Movies and the Hellboy franchise by Jason O</title>
		<link>http://www.unfetteredblather.com/fun-movies-and-the-hellboy-franchise/#comment-2005</link>
		<dc:creator>Jason O</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:23:09 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/fun-movies-and-the-hellboy-franchise/#comment-2005</guid>
		<description>For reference &lt;a href="http://blog.pjsattic.com/corvus/2008/07/hellboy-2-selling-out-strong-women/" rel="nofollow"&gt;&lt;b&gt;Here is the Man Bytes Blog Impression&lt;/b&gt;&lt;/a&gt;

SPOILERS ABOUND! YE BE WARNED!!!

So while I agree that Liz's sitcom style temper tantrum at the beginning was just plain silly, the rest of the movie didn't bother me because I truly did see it more as an amusement park ride than a conventional story. I guess I just had different expectations.

I did like that Liz was a little more sure of herself.

Now, for grins, I did pick up the two animated movies yesterday and I don't know what that will do to my impression.

Even after reading your (Corvus) account of how you thought the movie should end I still felt that was just another variation we've seen before as well. The stock "The hero can't win on his own and only overcomes evil with the help of his friends/lover/pet/etc." or exactly what they did with Iron Man. I will agree that del Toro needs a writer though. Oh sure, "anyone can write" but just because anyone can drive doesn't mean we let anyone into NASCAR.

Granted, that would still have been better than what they did but with Nuala's death telegraphed within the first 15 minutes of the film I guess they couldn't let go. I was still surprised that she didn't challenge and how is a crown made for elves able to care about the royal bloodlines of demons? 

Ok, granted, it was silly, but the whole movie was silly. 

I guess I'm just not looking for much more than popcorn entertainment in what is essentially a comic book movie.</description>
		<content:encoded><![CDATA[<p>For reference <a href="http://blog.pjsattic.com/corvus/2008/07/hellboy-2-selling-out-strong-women/" rel="nofollow"><b>Here is the Man Bytes Blog Impression</b></a></p>
<p>SPOILERS ABOUND! YE BE WARNED!!!</p>
<p>So while I agree that Liz&#8217;s sitcom style temper tantrum at the beginning was just plain silly, the rest of the movie didn&#8217;t bother me because I truly did see it more as an amusement park ride than a conventional story. I guess I just had different expectations.</p>
<p>I did like that Liz was a little more sure of herself.</p>
<p>Now, for grins, I did pick up the two animated movies yesterday and I don&#8217;t know what that will do to my impression.</p>
<p>Even after reading your (Corvus) account of how you thought the movie should end I still felt that was just another variation we&#8217;ve seen before as well. The stock &#8220;The hero can&#8217;t win on his own and only overcomes evil with the help of his friends/lover/pet/etc.&#8221; or exactly what they did with Iron Man. I will agree that del Toro needs a writer though. Oh sure, &#8220;anyone can write&#8221; but just because anyone can drive doesn&#8217;t mean we let anyone into NASCAR.</p>
<p>Granted, that would still have been better than what they did but with Nuala&#8217;s death telegraphed within the first 15 minutes of the film I guess they couldn&#8217;t let go. I was still surprised that she didn&#8217;t challenge and how is a crown made for elves able to care about the royal bloodlines of demons? </p>
<p>Ok, granted, it was silly, but the whole movie was silly. </p>
<p>I guess I&#8217;m just not looking for much more than popcorn entertainment in what is essentially a comic book movie.</p>
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		<title>Comment on Fun Movies and the Hellboy franchise by Buddy Pine</title>
		<link>http://www.unfetteredblather.com/fun-movies-and-the-hellboy-franchise/#comment-2004</link>
		<dc:creator>Buddy Pine</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:40:22 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/fun-movies-and-the-hellboy-franchise/#comment-2004</guid>
		<description>I didn't honestly care for Liz's personallity change, she was a lot more reserved and sheepish in the last film, Hellboy wanted to fix a broken person. Part of their relationship dynamic was the fact he was a physcial outcast and she was a emotional one so they fit. She lacked the charm she had in the last movie, the softness. At times, she was just a bitch.

I can understand the pregnancy frustration but being outwardly hostile about it wasn't her character.

The subtle parts I liked were the jokes. They didn't beat us over the head with them, if you missed the joke, thats fine, they weren't going to give you a wink or a nod and a big set-up liek so many films do. Too bad the interaction between characters didn't get the same.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t honestly care for Liz&#8217;s personallity change, she was a lot more reserved and sheepish in the last film, Hellboy wanted to fix a broken person. Part of their relationship dynamic was the fact he was a physcial outcast and she was a emotional one so they fit. She lacked the charm she had in the last movie, the softness. At times, she was just a bitch.</p>
<p>I can understand the pregnancy frustration but being outwardly hostile about it wasn&#8217;t her character.</p>
<p>The subtle parts I liked were the jokes. They didn&#8217;t beat us over the head with them, if you missed the joke, thats fine, they weren&#8217;t going to give you a wink or a nod and a big set-up liek so many films do. Too bad the interaction between characters didn&#8217;t get the same.</p>
]]></content:encoded>
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