Unchanged Genres Part 1 - Computer Role Playing Games
When you hear about the Computer Role Playing Game, CRPG for short, what do you think of? Do you conjure visions of elves and dwarves fighting alongside knights in armor? Are you likely to clash with goblins, orcs, and dragons? More likely than not, this will be the case. What surprises me is how often we continue to go back to this particular well. Most CRPG's are simply a derivative of this same basic meme. Why is that? There are so many other settings that the possibilities are endless. It's not as if nothing else will sell.
Some of the most well known CRPG's are not fantasy titles. The Fallout series is well regarded by most people that played them. Star Wars: Knights of the Old Republic proved that you could tap a popular license and still come away with a top notch role-playing experience. Granted, there are many quality fantasy titles as well. The problem is that games like Fallout often prove the exception and not the rule.
For example, why not do more in a straight science fiction setting? We've seen occasional ventures into this realm, but it largely remains untapped. I know that everyone is safe with orcs and goblins because everyone knows what those are. When you get into science fiction you're operating in an unknown realm. At the same time you have the opportunity to come up with a world entirely of your own design. Knowing that many game developers are also science fiction geeks, I am continually stunned at how often this setting is ignored.
Another that is positively untapped would be the Old West. The scenarios are endless, and it also provides a perfect setting to take on the perspective of either good or evil. It's ideal either for a more linear story or open-ended gameplay. The focus may rest more of ranged combat than most CRPG designers are comfortable with, but the setting also comes with many known factors. Unlike science fiction, which would largely depend on someone's creativity to be fleshed out, the Old West is a known quantity. You could even throw in some mystical elements as needed. Perhaps make that Native American shaman have actual powers and players can fight off hordes of enchanted Coyotes. It has potential for some fantasy elements, but could even do without and provide a rich gameplay experience.
There are also many licenses that would provide extraordinary challenges. Imagine a Robotech, Gundam, or other mecha setting where the player does most of the fighting in the cockpit of their giant robot. Non-combat time could be occupied by training, character interaction, quest completion, and upgrades to their mecha. Star Trek is just begging to be put into a CRPG format. After all, Star Wars got one. The Warhammer 40,000 campaign would also translate very well into CRPG format. The list goes on.
None of this is to take away from quality CRPG's that have been released in recent years. Elder Scrolls III: Morrowind remains one of my favorite games of all time. Yet, even then it veered from some of the more traditional fantasy elements. Regardless, I've had enough of elves and faeries. I'm ready for some plasma cannons and hyperdrives. What makes most CRPG's fun is that you control the destiny of the characters. A well done CRPG practically lets the player tell the story, or at least lets the story unfold at the prompting of the player if nothing else. Sure, there are plenty of science fiction First Person Shooters out there, but the experience of a CRPG is quite different from a shooter. So let me have something new. More big guns, fewer enchanted swords. I've slayed enough dragons in my lifetime, I'm ready to face down Black Bart amongst the tumbleweeds or engage in some intergalactic warfare.
Part 2 - First Person Shooters
Part 3 - Racing Games
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Comments
Josh wrote:
James Stephenson wrote:
You know, I like the idea of a Western RPG. Where if you are playing the bad guy, you could watch your wanted poster reward rise. Where you have to worry whether the town is tired of having it's bank robbed and is taken steps to ambush the next robber.
You could even be a night time guy and raise your explosives skill. Or could build a party of Gun toters, and Explosives people.
The thing that say a Stars Wars RPG and other Fantasy based ones have is, Magic, in SW magic is based on the force. In the western one, there is little magic, little tech. But you are right, Fallout and Fallout 2 are awesome RPGs.
There has to be a way.
Philip Cassini wrote:
Arcanum was a good Western-Steampunk CRPG. Maybe not everyone's cup o' tea, what with goblins in tuxedos, but it was genre.
Trey Monroe wrote:
Nice articles, thanks for taking the time to share your thoughts. One reason that the fantasy setting is so popular has to do with our unconscious understanding adn knowledge of the characters. Since these archetypes have been in our culture for so long, they have strong and easy meaning for most of us. As the Cyberpunk and SciFi literature and culture is younger, these areas my have less reach with the public. Now old guys like me would have much more unconscious material available with Western games since I grew up with Saturday morning westerns. I am more acculturated in that world, and perhaps more of us old timers would be. I do wonder how that would sell with the kids though as they have not been immersed in that culture.
Trey
Brent Michael Krupp wrote:
I think a huge part of it is that CRPGs are still almost all D&D clones and are saddled with the whole "hp/ac/levels/classes" method of dealing with combat and character progression. Using the old D&D approach is somewhat workable in a heroic fantasy environment (where taking many blows to bring down a hero seems reasonable) but pretty stupid in many other environments (having it take dozens of bullets to bring down a science fiction hero seems much less appealling).
The pen&paper roleplaying world moved on past D&D many, many years ago and there are lots of better systems for all sorts of RPGing. But CRPGs have rarely dabbled in them. Maybe if some of the pen&paper innovation finally reached the computer world we'd see more innovation genre-wise.
James Stephenson wrote:
But Brent in Fallout, it took many shots to bring a man down, even unarmored. Unless you got lucky with a crit.
People do not want realism in games, I mean look at the FPS. In real life, one bullet will slow someone a second will kill, but in most FPS only a bullet to the head will kill someone, as as far as slowing down, none.
So you could have armor, granted none of it in the old west will stop a bullet, leather would be about the best and maybe save a hit point or two.
Brent Michael Krupp wrote:
Funny, I almost mentioned Fallout for using a more advanced skill system instead of dull classes but didn't because it still used the loads of hp thing. You caught me. =)
Fallout was also very cartoony (in a good way) so the lack of realism didn't seem like a bad thing at all. You're totally right that folks don't want realism, so maybe just anything other than the boring old D&D stuff would be good, realistic or not.
Knight37 wrote:
One of my favorite non-fantasy RPGs (and it's sort of fantasy but quite unique) was the Shadow Run game made for Sega Genesis. This was, of course, based on the pen and paper RPG Shadow Run by FASA. I'd love to see a sequel of that, or as Josh above wrote, Cyberpunk 2020 converted to a CRPG. There have been a few other science fiction RPGs of note, such as the action/RPG hybrids Deus Ex 1 & 2 and System Shock 1 & 2. I don't know if you can call KotOR science fiction what with swords and force powers and such but I guess it counts as much as Shadow Run does. Fallout of course.
But there have been a lot of "loser" CRPGs that were not elves and magic, too, and I think the problem is that studios and maybe publishers feel that other genres are more risky. Take for example Arcanum. The game tanked. But was it because of it's unique setting? Or all the bugs? Or "Cops 2170: The Power of Law", a great idea, terrible implementation (I reviewed that game over at <a href="http://www.gamechronicles.c...">Game Chronicles</a>).
Personally I am an optimist and assume that the bugs and the quirky real-time/turn-based hybrid combat system were to blame, but I know a lot of gamers that give you that blank stare when you mention Arcanum like they never even heard about it. It didn't have D&D on the label so it just didn't sell. And maybe that's just it, a game has to tie into a massive franchise to make massive bucks.
Then again, look at the success of Jade Empire, which is not tied to any franchise and also deviates from the standard fantasy motiff. So I guess my point is, it's just really hard to say why more games in non-fantasy genres don't do well. Some do, a few, and a lot don't. But there seems to be some kind of mentality among the game makers that fantasy sells better. And hell, maybe it does. Doesn't mean I don't long for a good scifi game, though. :)
Botswana wrote:
I think Arcanum didn't do so well because it was essentially just another Fallout game. While I loved Fallout and Fallout 2, the whole "stranded in the middle of nowhere and killing small animals" was too much slog for me. I never got that far into it before I gave up on it.
I think Shadowrun is a natural. It combines Cyberpunk and Fantasy. While that might sound weird to some folks, I think anyone who has taken a look at the source material probably agrees that the two different genres blend together quite well.
PRPGs I'd love to see get a proper CRPG treatment:
Gangbusters
Cyberpunk 2020
Rifts (I know, cell phone game ... bah)
Boot Hill (Western)
Paranoia (now that would be a challenge...)