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	<title>Comments on: Round Table: The Price is Right</title>
	<link>http://www.unfetteredblather.com/round-table-the-price-is-right/</link>
	<description>This is where diatribes go to die</description>
	<pubDate>Fri, 18 May 2012 06:35:51 +0000</pubDate>
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		<title>By: Jason O</title>
		<link>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1918</link>
		<dc:creator>Jason O</dc:creator>
		<pubDate>Fri, 16 May 2008 16:01:32 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1918</guid>
		<description>To be fair, at the point where you start encountering sailors with automatic weapons it's pretty clear they were up to no good. However, this doesn't come until after you kill the bridge crew while they are unaware and killing the sailors in their sleep.

So yeah, clearly bad guys but you don't find out until after the fact.</description>
		<content:encoded><![CDATA[<p>To be fair, at the point where you start encountering sailors with automatic weapons it&#8217;s pretty clear they were up to no good. However, this doesn&#8217;t come until after you kill the bridge crew while they are unaware and killing the sailors in their sleep.</p>
<p>So yeah, clearly bad guys but you don&#8217;t find out until after the fact.</p>
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		<title>By: Ben Abraham</title>
		<link>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1917</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 16 May 2008 14:28:05 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1917</guid>
		<description>Wow. I totally didn't get half of what you did from the single player campaign. I just finished re-playing it yesterday, and used it as a illustration for a point about interactivity in a class presentation the day before. 

It staggers me how I missed many of the aspects you mention - the torture scene I literally had to think about for a few minutes before I even realised that part of the game WAS a torture scene! I also felt that killing the sailors in their sleep was done without any of the kind of self reflection that would indicate this was a questionable act. It seemed very 'matter of fact', as thought the game were saying "this is OK - these are bad guys, and they can die in their sleep." The fact that there is a lower chance you will die if you eliminate them without resistance doesn't seem to fit entirely with your reactions.

That said, I love your take on it. Maybe it was just too subtle for me. Maybe I wasn't looking for the deeper subtext of Price's actions. Either way, I'm glad someone was. =)</description>
		<content:encoded><![CDATA[<p>Wow. I totally didn&#8217;t get half of what you did from the single player campaign. I just finished re-playing it yesterday, and used it as a illustration for a point about interactivity in a class presentation the day before. </p>
<p>It staggers me how I missed many of the aspects you mention - the torture scene I literally had to think about for a few minutes before I even realised that part of the game WAS a torture scene! I also felt that killing the sailors in their sleep was done without any of the kind of self reflection that would indicate this was a questionable act. It seemed very &#8216;matter of fact&#8217;, as thought the game were saying &#8220;this is OK - these are bad guys, and they can die in their sleep.&#8221; The fact that there is a lower chance you will die if you eliminate them without resistance doesn&#8217;t seem to fit entirely with your reactions.</p>
<p>That said, I love your take on it. Maybe it was just too subtle for me. Maybe I wasn&#8217;t looking for the deeper subtext of Price&#8217;s actions. Either way, I&#8217;m glad someone was. =)</p>
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		<title>By: Nat</title>
		<link>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1916</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Thu, 15 May 2008 16:03:55 +0000</pubDate>
		<guid>http://www.unfetteredblather.com/round-table-the-price-is-right/#comment-1916</guid>
		<description>Please read &lt;i&gt;Inside Delta Force&lt;/i&gt;.

That is all.</description>
		<content:encoded><![CDATA[<p>Please read <i>Inside Delta Force</i>.</p>
<p>That is all.</p>
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